Introduction to Computer Graphics-Second Start : Fall 2021 (ARTC 1325)

Instructor: Reginald Leathers

This course is exciting because the content covers computer design concepts, terminology, processes, and procedures. Topics include computer graphics hardware, electronic images, electronic publishing, vector-based graphics, and interactive multimedia. You will learn for to design and create graphics deliverable on the web, print, and digital media projects (video).

In relation to teaching any subject area, I strongly believe that students should be taught the basics or fundamentals, and then
guided and encouraged to apply and share concepts learned to various scenarios related to the subject area. They must also be
allowed to be creative, explore and experiment with new ideas, as well as make and learn from their mistakes. With higher
cognitive applications, students must be able to learn how to solve and overcome problem tasks, as well as apply critical thinking
and supported with justified solutions. The end product of successful teaching is when the learner or student is able to utilize and
apply the fundamentals of what have been taught to higher levels of learning, while achieving their maximum and fullest potential
lifelong learning goals.